CCP provides developers a series of static files, known as the Static Data Export(SDE), which contains static data from the Tranquility server. The SDE is currently exported as .yaml and .static files, however, different and easier to use formats(mentioned below) are made by the community. The SDE can be found at the EVE developers resource page. All resources provided by CCP are subject to the license agreement linked on page.
- 1Fuzzwork SDE Conversions
- 3How to implement the original SDE into your application
- 3.3Step 2: Reading the file
To aide fellow developers and players in consuming this data without having to extract or convert from YAML or static format every time Steve Ronuken has hosted conversions in PostgreSQL, SQLite, MySQL, MSSQL, and CSV formats. They can be found at Fuzzwork under SDE or more directly at www.fuzzwork.co.uk/dump. Individual table data can be found in CSV and SQL (MySQL) formats here www.fuzzwork.co.uk/dump/latest.
Opening a file from Fuzzwork SDE Conversions
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To extract data from compressed files, use tar for
.tar.bz2 files or bunzip2 for
.bz2 files in linux, and something like 7-zip for either format in windows. Once extracted the files can be opened in the appropriate application that supports the file format.
The Eve Swagger Interface intends to have endpoints to account for all of the SDE, currently, it's not quite there yet, and the SDE is needed for a lot a projects. The progress can be tracked here.
Step 0: Preface
This is not a guide to Python or programming, if you don't know how to program, there are tons of resources to learn to code, there are a few of my favorites in the External Links section down below, if your having issues, contact me at Asgore Astroficus (talk).
Eve Online Pyfa
Step 1: Opening the file
Firstly, find the file containing the data you need, for this example, I'm going to use fsd/blueprints.yaml. This file contains all the information required to build an industry cost predictor. Next, open the file using your desired programming language, I'm going to use python, so to open this I'll run with open('fsd/blueprints.yaml', 'r') as f:. The file is open! To the next step!
Step 2: Reading the file
Step 2.1: Installing PyYAML
Assuming your using pip, this should be as simple as pip install pyyaml. If you having issues, contact me at Asgore Astroficus (talk) or have a look at this article.
Step 2.2: Interpreting the file
Now that PyYAML is installed, we need to use it to parse our file, we have already opened it, so it should just be a matter of parsing it with PyYAML, which can be done by blueprints = yaml.load(f, Loader=yaml.FullLoader), remember to have import yaml at the top of your .py file. Hopefully now if you print out the blueprints variable, your console will be filled with sweet, sweet data and the taste of success. The data will be a dictionary, and the rest from here should be relatively simple, it should just be navigating through the data as if it was a dictionary.
Eve Online Python Fitting Tool
Step 3: Postface
I hope this short guide helped you somewhat getting into the SDE, I might write one for the Fuzzwork conversions soon. If you have any issues, pop me a message here Asgore Astroficus (talk).
|Table name||What it contains|
|agtAgents.csv.bz2||Contains information regarding agents such as location, corporation, type, level, and locator (boolean)|
|certMasteries.csv.bz2||What ships have what certificates. In this case, typeID is the ship, and certID is the certificate. See certSkills|
|chrBloodlines.csv.bz2||Contains information on what race each bloodline belongs to, descriptions.|
|chrFactions.csv.bz2||Faction IDs, name, and description. Also what race each faction belongs to, and some other misc. information.|
|chrRaces.csv.bz2||raceID and raceName, iconID and a long and short description (side note, ORE is a race)|
|crpActivities.csv.bz2||IDK, maybe names of NPC sturcture groups?|
|crpNPCCorporationTrades.csv.bz2||Information on what each NPC corp sells.|
|crpNPCDivisions.csv.bz2||Information on NPC divisions, mostly deprecated.|
|dgmAttributeCategories.csv.bz2||What each categoryID is, and a categoryName|
|dgmAttributeTypes.csv.bz2||Defines attributes of types (like CPU Load, Powergrid Usage, EM damage)|
|dgmEffects.csv.bz2||Information regarding effects, such as launching missiles, scaling damage, and the effects skills have.|
|dgmExpressions.csv.bz2||Information regarding expressions|
|dgmTypeAttributes.csv.bz2||Provides values for the attributes of a type (how much EM damage does the Mjolnir Cruise Missile do) See dgmAttributeTypes and|
|dgmTypeEffects.csv.bz2||effectID that each typID had, see also dgmEffects.csv.bz2|
|eveGraphics.csv.bz2||Information regarding grapics such as graphicID, graphic location, race, and description.|
|industryActivity.csv.bz2||Contains the amount of seconds it takes to create a blueprint product|
|industryActivityMaterials.csv.bz2||Contains the materials required to create a blueprint product|
|industryActivityProbabilities.csv.bz2||Contains the outcome and the probability of an invention|
|industryActivityProducts.csv.bz2||Shows what processes create what (such as what products a blueprint creates)|
|industryActivitySkills.csv.bz2||Contains information about the skills required to manufacture any blueprint.|
|industryBlueprints.csv.bz2||Contains the base maximum amount of BPC runs|
|invCategories.csv.bz2||Category IDs and category names|
|invGroups.csv.bz2||Contains information on inventory groups, such as groupID, categoryID, and other metadata|
|invItems.csv.bz2||Information about itemID and typeID, and some others|
|invMarketGroups.csv.bz2||Defines the market group hierarchy|
|invMetaGroups.csv.bz2||A small file about meta group ids, such as Tech I, Tech II, Faction, Officer, etc|
|invMetaTypes.csv.bz2||typeID, parentTypeID, metaGroupID|
|invNames.csv.bz2||itemID for everything. Not that itemID is not typeID.|
|invTypes.csv.bz2||Defines the types in the game like market items, celestial objects. Contains typeID, name, description, marketGroupID, ...|
|mapConstellations.csv.bz2||Constellation position, faction, name, region, name, and radius.|
|mapDenormalize.csv.bz2||Position, radius, and security status of moons, planets, solar systems, all the way to regions. As such, a very large CSV with more than half a million lines.|
|mapLocationWormholeClasses.csv.bz2||Each location's wormholeClassID|
|mapUniverse.csv.bz2||Possibly to differentiate between K-space and J-space? (speculation)|
|planetSchematics.csv.bz2||schematicID, name, and time it takes to complete that schematic.|
|ramActivities.csv.bz2||Describes what each R.A.M. does. See Manufacturing|
|ramAssemblyLineTypeDetailPerCategory.csv.bz2||Information on R.A.M.|
|skinShip.csv.bz2||What skins can be used on what ships|
|staOperationServices.csv.bz2||Information about what station types offer what services (speculation)|
|staStations.csv.bz2||Information about stations, their security level, location, name, reprocessing level, and much more.|
|translationTables.csv.bz2||Appears to be empty|
|warCombatZones.csv.bz2||A small file that updates regularly. Contains information about combat zones (FW I think?)|
Eve Online Python Code
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